Overwatch 2 Sounds Like Full-Priced DLC: Difference between revisions
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<br>The grim reality is that the entire reason Overwatch 2 exists is to change the way Blizzard makes money. All of the meta changes, like the battle pass, Coin system, and locking new players out of content until they grind enough, are designed to increase revenue and engagement metrics. I don’t think we should ignore that or give Blizzard a pass, and if that’s enough to get you to give up on Overwatch 2 I don’t blame you. As someone who still loves the game, I’m willing to accept fewer free rewards if it means more frequent updates and better events. It’s simply too soon to write it off for me. I need to see how the devs respond to feedback and how much the game changes over the next year. None of this is ideal, but in the long run, it could end up being exactly what Overwatch nee<br><br> <br> | Which begs the question, if everything is going to be added into the first game, why do we even need a sequel? From the sound of things, it seems like Overwatch 2 should have been DLC instead of a separate full-price rele<br><br> <br>Considering we could potentially see the addition of a new Omnic hero, Tekhartha Mondatta (speculation which we base off nothing but our own desires), we might as well get the return of the stage in which he's so prominently featured as a statue, Ne<br><br> <br>The grim reality is that the entire reason Overwatch 2 exists is to change the way Blizzard makes money. All of the meta changes, like the battle pass, Coin system, and locking new players out of content until they grind enough, are designed to increase revenue and engagement metrics. I don’t think we should ignore that or give Blizzard a pass, and if that’s enough to get you to give up on Overwatch 2 I don’t blame you. As someone who still loves the game, I’m willing to accept fewer free rewards if it means more frequent updates and better events. It’s simply too soon to write it off for me. I need to see how the devs respond to feedback and how much the game changes over the next year. None of this is ideal, but in the long run, it could end up being exactly what Overwatch nee<br><br> <br>And yet, I remain hopeful. I’ve never been accused of being an optimist, but I think Overwatch 2 has a potential that the original was never going to realize. There’s plenty to criticize about Overwatch 2, but there’s also some things we can appreciate. Four or five years down the road, we may just find Overwatch 2 in a better position than Overwatch was ever going to be in. Blizzard has done a horrendous job marketing and championing this game, but allow me to take a stab at it: I think Overwatch 2 is a better game, and the things we hate are going to end up being necessary evils that ensure it stays alive and healthy for many years to c<br><br> <br>Overwatch’s biggest strength is how good its characters feel to play. Unfortunately, playing them online can feel unrewarding, specifically because of how toxic its player base is. Fortunately, Overwatch 2 has a unique opportunity to rectify this by offering the same high-octane gunplay without forcing you to hemorrhage SR purely because people on your team are being total dicks. It doesn’t need a complex story, or a million maps, or anything like that. All it truly needs is a basic, solid structure like Mass Effect 3 had, where you can run wild with your favourite heroes and use abilities to your heart’s cont<br><br>If you owned the original Overwatch or pick up the Watchpoint Edition of Overwatch 2 you’ll unlock all heroes right away, otherwise free-to-play users will need to play a total of 100 matches to earn the entire roster, and that doesn’t include Kiriko unless you’ve already purchased the premium version of that battle pass. That make sense? I didn’t think so.<br><br> <br>Iterative releases are something that fans of sports games are more accustomed to. Every year a new NBA, Madden , NHL, MLB or WWE game is released and they're rarely significant departures from the previous installment. These games are usually expected to release annually, so they typically feature nothing more than roster updates with maybe the occasional new mode or gameplay tweak. Yet, despite being essentially the same game – or in some cases being much worse than the game that came before – they'll still cost you the price of a triple-A rele<br><br> <br>But it doesn’t matter. Sure, it looks as if we’re about to take the point and win the match, but then our McCree gets killed mid-Deadeye and rage quits. As soon as he leaves, xTRiCkSHOTZZ69x phones it in and it’s 6v4. We’ve gone from Manchester United to nine-year-olds who kick a ball around a waterlogged pitch on Sunday mornings. I hate<br><br> <br>You got a myriad of branching pathways and areas to flank, defensive positions, and high-ground walkways and platforms where snipers, Bastions, and Torbs can set camp. The map is elaborate enough for veterans to exploit but palatable and closed-in enough for newer players not to feel overwhel<br><br> <br>Overwatch 2 comes across as something that could have been a massive patch for Overwatch 1 . It's fantastic that players will get every multiplayer add-on from the new game, but releasing a sequel that's pretty much the same with a few new bells and whistles seems more like a mandate from Activision than an artistic choice from Blizz<br><br> <br>Basically, I don’t think a fixed, single-player campaign is going to work for [https://overwatch2base.com/ overwatch 2 beginner guide] 2, if that’s what Blizzard is currently planning. On the flip side, a robust hero shooter with an emphasis on cooperative play could do phenomenally well. I’m thinking of Mass Effect 3’s multiplayer, where you get to choose a type of enemy, a map, and a difficulty. After that you consciously work with your teammates to take on waves of baddies while completing a variety of objectives. It’s so simple, and yet so effective, because the moment-to-moment satisfaction is completely tied to using your abilities. I still think playing as an Asari Vanguard in Mass Effect 3 was the most fun I’ve ever had in a multiplayer game - it’s a shame BioWare isn’t bringing it back for Mass Effect: Legendary Edit<br> | ||
Revision as of 11:29, 2 February 2026
Which begs the question, if everything is going to be added into the first game, why do we even need a sequel? From the sound of things, it seems like Overwatch 2 should have been DLC instead of a separate full-price rele
Considering we could potentially see the addition of a new Omnic hero, Tekhartha Mondatta (speculation which we base off nothing but our own desires), we might as well get the return of the stage in which he's so prominently featured as a statue, Ne
The grim reality is that the entire reason Overwatch 2 exists is to change the way Blizzard makes money. All of the meta changes, like the battle pass, Coin system, and locking new players out of content until they grind enough, are designed to increase revenue and engagement metrics. I don’t think we should ignore that or give Blizzard a pass, and if that’s enough to get you to give up on Overwatch 2 I don’t blame you. As someone who still loves the game, I’m willing to accept fewer free rewards if it means more frequent updates and better events. It’s simply too soon to write it off for me. I need to see how the devs respond to feedback and how much the game changes over the next year. None of this is ideal, but in the long run, it could end up being exactly what Overwatch nee
And yet, I remain hopeful. I’ve never been accused of being an optimist, but I think Overwatch 2 has a potential that the original was never going to realize. There’s plenty to criticize about Overwatch 2, but there’s also some things we can appreciate. Four or five years down the road, we may just find Overwatch 2 in a better position than Overwatch was ever going to be in. Blizzard has done a horrendous job marketing and championing this game, but allow me to take a stab at it: I think Overwatch 2 is a better game, and the things we hate are going to end up being necessary evils that ensure it stays alive and healthy for many years to c
Overwatch’s biggest strength is how good its characters feel to play. Unfortunately, playing them online can feel unrewarding, specifically because of how toxic its player base is. Fortunately, Overwatch 2 has a unique opportunity to rectify this by offering the same high-octane gunplay without forcing you to hemorrhage SR purely because people on your team are being total dicks. It doesn’t need a complex story, or a million maps, or anything like that. All it truly needs is a basic, solid structure like Mass Effect 3 had, where you can run wild with your favourite heroes and use abilities to your heart’s cont
If you owned the original Overwatch or pick up the Watchpoint Edition of Overwatch 2 you’ll unlock all heroes right away, otherwise free-to-play users will need to play a total of 100 matches to earn the entire roster, and that doesn’t include Kiriko unless you’ve already purchased the premium version of that battle pass. That make sense? I didn’t think so.
Iterative releases are something that fans of sports games are more accustomed to. Every year a new NBA, Madden , NHL, MLB or WWE game is released and they're rarely significant departures from the previous installment. These games are usually expected to release annually, so they typically feature nothing more than roster updates with maybe the occasional new mode or gameplay tweak. Yet, despite being essentially the same game – or in some cases being much worse than the game that came before – they'll still cost you the price of a triple-A rele
But it doesn’t matter. Sure, it looks as if we’re about to take the point and win the match, but then our McCree gets killed mid-Deadeye and rage quits. As soon as he leaves, xTRiCkSHOTZZ69x phones it in and it’s 6v4. We’ve gone from Manchester United to nine-year-olds who kick a ball around a waterlogged pitch on Sunday mornings. I hate
You got a myriad of branching pathways and areas to flank, defensive positions, and high-ground walkways and platforms where snipers, Bastions, and Torbs can set camp. The map is elaborate enough for veterans to exploit but palatable and closed-in enough for newer players not to feel overwhel
Overwatch 2 comes across as something that could have been a massive patch for Overwatch 1 . It's fantastic that players will get every multiplayer add-on from the new game, but releasing a sequel that's pretty much the same with a few new bells and whistles seems more like a mandate from Activision than an artistic choice from Blizz
Basically, I don’t think a fixed, single-player campaign is going to work for overwatch 2 beginner guide 2, if that’s what Blizzard is currently planning. On the flip side, a robust hero shooter with an emphasis on cooperative play could do phenomenally well. I’m thinking of Mass Effect 3’s multiplayer, where you get to choose a type of enemy, a map, and a difficulty. After that you consciously work with your teammates to take on waves of baddies while completing a variety of objectives. It’s so simple, and yet so effective, because the moment-to-moment satisfaction is completely tied to using your abilities. I still think playing as an Asari Vanguard in Mass Effect 3 was the most fun I’ve ever had in a multiplayer game - it’s a shame BioWare isn’t bringing it back for Mass Effect: Legendary Edit