Dead By Daylight Killer Tier List

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Revision as of 10:11, 2 February 2026 by MagnoliaWeinman (talk | contribs) (Created page with "<br>The Shrine <br><br>The Shrine is fundamentally used to unlock 'Teachable Perks' that are available every week. Around midnight every Wednesday, The Shrine resets itself and there are four new 'Teachable Perks' available for purchase for the next 7 days. Teachable Perks are basically used to unlock the possibility to receive unique perks for characters while in the Bloodweb. Even though these perks can be unlocked at level 30-40 by simply partaking in the Bloodweb, Th...")
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The Shrine

The Shrine is fundamentally used to unlock 'Teachable Perks' that are available every week. Around midnight every Wednesday, The Shrine resets itself and there are four new 'Teachable Perks' available for purchase for the next 7 days. Teachable Perks are basically used to unlock the possibility to receive unique perks for characters while in the Bloodweb. Even though these perks can be unlocked at level 30-40 by simply partaking in the Bloodweb, The Shrine is a good alternative by purchasing them with 'Iridescent Shards.' These shards can be collected by completing trails and slowly building them up. The higher the player's level, the more shards will be rewarded. When these perks appear in the Shrine, they cost around 2,000-2,700 Iridescent Shards. Thus, special characters can be purchased in The Shrine for 9,000 shards, along with cosmetics with a varying price ra


The reason being that his high speed from Feral Frenzy lets him dart between survivors inflicting deep cuts, the more clustered together everyone is the easier it is to zip between targets. Finding ways to cause these groupings is key to Legion’s succ


Asymmetrical games, on the other hand, are competitive games in which one or more player has drastically different power level and set of tools from the other players. Games like Dead by Daylight , Predator: Hunting Grounds , and Evolve have done an excellent job in creating asymmetrical worlds where both sides have wildly different power levels, objectives, and playstyles, effectively creating two games in


Currently, players' levels rise in Resident Evil Resistance when they use a particular character more often, such as Resident Evil's Alex Wesker . But items such as additional firearms can not be kept to be used in separate matches thereafter. Furthermore, Resident Evil Resistance should hopefully see future updates and even DLC or expansions to keep players busy for the long-term, as Dead by Daylight has already shown there is a thirst within the game community for these types of game experiences, and that it is more than just a temporary tr


In both games, players will find that they are rewarded with Blood Points and rank, or experience points, by engaging in a broad range of activities. A survivor in Dead by Daylight who repairs generators quickly and escapes safely but by chance never encounters the killer or had the opportunity to engage in altruistic actions may have "won", but their quantifiable post-match rewards will be minimal, and they may even lose a r


Resident Evil Resistance will need to replicate some of Dead by Daylight's strong points, while providing an experience that resonates a high-production value and package, while keeping new content fresh and ongoing so players have reason to come back. There is true potential here for Resident Evil Resistance to be the next Dead by Daylight as far as online asymmetrical horror games are concerned, but Capcom needs to strike all the chords correctly and provide an experience that will surely rival its past attempts at online Resident Evil multiplayer ga


Though it is questionable if Resident Evil Resistance can strike the same appeal, given it is mostly limited to the confines of the Resident Evil universe, Capcom can still take note of Dead by Daylight strategy by Daylight's active and new content creation which keeps the game fresh and sustainable in the long term. Though Resident Evil Resistance has nowhere near the number of playable killers as in Dead by Daylight, Capcom has already shown some initiative to expand by confirming the availability of two new Masterminds in Resident Evil Resistance , which players can control: Alex Wesker and Ozwell E. Spen


Hillbilly - If players want to quickly zip around the map and apply pressure to survivors constantly, Billy is the perfect choice. Thanks to his chainsaw, Billy can dash from one end of the map to the other (and down any survivor who happens to cross his path). With proper skill and practice, players can easily dance through trees and obstacles to hunt down survivors with ease. Billy's perks are not especially powerful, though Enduring can be handy for resisting stuns, but Billy's true power really comes from his map pressure. It's easy to see why Billy is often ranked as one of the best killers in the Dead by Daylig


Predator: Hunting Grounds is in an interesting spot right now, as the game has only released two weeks ago but with many players, this writer included, capped at level 100 with no more weapons or perks to unlock. The game is fantastic and worth playing solely for its gameplay, but will that be enough to sustain a player base in a game that cannot exist without a healthy number of Fireteam and Predator players? No, it is not, and that is why we are so excited and hopeful to see what Illfonic has in store for its year-long road

Many survivor focused players have gotten really good at the timing of pallets and will abuse them heavily to keep the killer stunned while teammates get work done. Legion has the ability to leap over pallets, something many killers can’t