Project X Game Promises 400 Player Battles
In other recent and related news, during an interview the aforementioned Brendan Green it was revealed that the game's developer Bluehole only predicted that it would ship 200 - 300K copies of PlayerUnknown's Battlegrounds in the first year. As of September 5th (in less than five months), it has sold over 10 million copies . That's a lot more than 300,000 cop
This information was first spotted by reddit user Defying , when the question was asked whether it was considered acceptable to edit configuration files. In response to the question, Bluehole responded by stating the following:
PlayerUnknown's Battlegrounds is undoubtedly one of the biggest releases of 2017, coming from nowhere in recent weeks to pass Dota 2 's concurrent Steam user record . Now, Brendan Greene, the man behind the title, has shared some of his biggest aspirations for the fut
"We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game," said Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc. "After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which pubg strategy|https://pubgplayground.com/ is kno
This would be an incredible game to play, but it all sounds pretty ambitious – and even a bit unrealistic, with many questioning how it's even possible. Firstly, Automaton has previous experience in multiplayer games; its most recent development was the psychological stealth and combat title Deceit . More than that, the technical creation has to do with a cloud-based technology called SpatialOS, built by London games company Improbable. The tech allows the game to operate within the cloud, thus letting developers exceed the power capacity of a single game engine or particular ser
For the time being, though, there seems to be other priorities. Greene mentioned a few specifics, like a nighttime setting, something which fans have been requesting for quite a while. He teased that this is already being prototyped, and apparently players will be "surprised at how good it loo
"We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press. This was never discussed with us and we don’t feel that it’s rig
Recently, we learned that PlayerUnknown's Battlegrounds ' publisher Bluehole only expected the game to sell a mere 200,000 or 300,000 copies in its first year. The game had been released for only five months when it was announced to have sold more than 10 million copies through Steam Early Access.
However, that doesn't mean such a mode is going to be added in the near future, or indeed ever. Greene noted that the team at Bluehole Studio simply don't have the time and resources required to do a campaign justice — although that's not to say that this will always be the c
The game is said to include free-roaming wildlife, foliage and landscaping displacement, tracks and blood trails, elements like fire and water, and highly dynamic weather. It's also expected to include fine-tuned character progressions, various social hubs, and what's been described as a "global-scale player-driven narrative," which could also include activities similar to the player-driven content in The Divisi
In case you were wondering, editing a configuration file in your copy of PlayerUnknown's Battlegrounds could result in getting banned from the game, according to a change that was made on the PlayerUnknown's Battlegrounds FAQ page.
The news comes via PLAYERUNKNOWN's (aka Brendan Green, the game's creative director) Twitter account, where it was revealed that today the battle-royale shooter hit 1,342,857 players, healthily beating out Dota 2's previous record-holding figure of 1,295,
Currently in the works at studio Automation in the United Kingdom, Project X includes a last-man standing player-versus-player "sport" mode that allows up to 400 players to compete at a time, which is where comparisons to the well-loved PUBG will undoubtedly be made. But the enigmatic game is much more than just one hoping to trump one of this year's biggest games. It actually offers up to 1,000 concurrent players to battle in a single world on a staggeringly large 12km by 12km
The question now is: where does PUGB go from here? Well, when you consider that it only broke the 1 million concurrent player threshold less than eight days ago, which means it grew a very healthy 35% since, it could and should continue to rise. Which poses another question: where does it peak? 1,500,000 seems doable. 2,000,000? Maybe? Who knows. Only time will t
"No, editing any game files to gain an unfair advantage is against the Rules of Conduct. This includes changing any game configuration files to result in changes that cannot be made via the in-game settings menu."